Skip to main content

ape head

Inspired by blender's monkey primitive, I did sculpt a chimpanzee head past week. Hope you all like it. :)



Comments

  1. great work!!! Especially on the hair and the expression on the eyes!

    ReplyDelete
  2. Simplemente genial.
    ¿Está totalmente hecho en Blender?.
    Saludos.

    Simply amaizing.
    It was done totally with Blender?.
    Greetings.

    ReplyDelete
  3. Demohero, thank you! Also, thanks for the link on your blog :)

    Nixon, thanks! I'm not that happy with how the hair looks though...

    Anonymous,
    Gracias! Casi todo esta hecho con Blender, menos la textura para el color specular, y un poco de edición en los renders, que los hice con Gimp.

    Thanks! Almost everything's done with Blender, except the specular colour texture, and some editing to the renders done with Gimp.

    ReplyDelete
  4. Impressive Work! I'm a Blender Newbie and your blog is a fantastic source of inspiration.

    ReplyDelete
  5. Great work!

    I've seen more an more of your artwork since it's aggregated on neewis.com and planetblender.org.

    I really wish Blender.org would update the gallery with more recent artwork, this should be showcased there, it would blow people away!

    keep it up!

    ReplyDelete
  6. Anonymous, Thanks :) that's very kind

    comeinandburn, Thanks :) I didn't know about neewis.com

    Blender.org gallery you say? That'd be a great honour to have my work in there :) Thanks a lot for the kindness

    ReplyDelete

Post a Comment

Popular posts from this blog

Open Sourcing

Some days ago, I caught myself ranting while doing a test recording for a tutorial. I've been asked several times to produce a sculpting tutorial, but, since I'm still learning and still trying to figure out a lot of things, always ended up with the feeling that everything I could say has already been said. So, the only point for it would be to talk about the Blender specific topics. But there aren't many things about my work flow that are Blender only. I think I covered all the needed settings and the brushes I use lately with the Onion branch in the following pdf. Click the image to download the file. So, my rant was about how there is all this free knowledge online about sculpting, but, a lot of Blender users seem to neglect it because they only look for Blender tutorials. And that gave me the idea. Publish a list of all the videos and tutorials I've been gathering, and let everyone compile their own build of 'Sculpting with Blender'. Even thoug

sculpt_startup.blend

Everything should happen in the 3D View Following what I said in my UI proposal some time ago, and with Dyntopo having its options in the Tool Shelf, I've made some adjustments to my default Sculpt layout. Only the 3D View with an open Tool Shelf is needed to start sculpting now, removing even more unnecessary choices and making access to Sculpt Mode in Blender easier. Ctrl+UpArrow shows the full layout which contains the 3D View, an Outliner set to 'visible layers', and the Properties window. With this layout you can sculpt various objects without having to leave Sculpt Mode, selecting them from the Outliner. Here's a demo video of a few objects sculpted with Dyntopo and the current layout: We could switch a few more things to the 3D View to make the two extra windows redundant. Matcap or Material assignment. In past GSOC projects, a Matcap selector was coded and added to the Properties panel of the 3D View. While I liked it, and

Noise

Cave painting. Shaman Barcelona chair Credits for the chair scene: http://www.blendswap.com/blends/author/marcin_hrn/ http://www.blendswap.com/blends/author/pcraven/ http://www.blendswap.com/blends/author/lsmft/ http://www.blendswap.com/blends/author/jclevet-net/ http://www.blendswap.com/blends/author/nikitron/ http://www.blendswap.com/blends/author/metalix/