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Showing posts from June, 2010

lost detail

painted some textures for yesterday's head...I kinda like it, but I haven't been able to bake any working displacement map, and lost most of the detail from the sculpt...perhaps I'm doing something wrong, I'll have to look into it.

For comparison, and once the three layers SSS shader was done, I've appended it to the file with the multires sculpture, and rendered it...it's not that different, but I miss a few things in the low poly version...besides, this rendered in 30:51 minutes, which isn't very nice, and a couple of black dots appeared out of nowhere...

lots to learn..so little time...

another head...sigh...

Sculpting done with jwilkins GSOC branch, and rendering and compositing with render25 branch. Noise added with Gimp.