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Showing posts from October, 2009

Custom 2d filters in Blender game engine

Last part of my terrain tutorial is up already, and you can watch it in here:

I feel like I should have added a disclaimer to the tutorial introduction about what I actually show in the video. I know nothing coding related to the filters, I've just showed what I've learned about setting them up and making them work.

Hope you guys like it.

3rd part of my tutorial series is up

This part is about texturing, using stencil maps to mix different textures, then baking the result to a new texture image.

There is a problem with the audio, but I've already sent a new video file which hopefully will solve this.

I hope you enjoy it.