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Showing posts from November, 2011

Blender Sculpt Mode UI proposal

A couple of months ago I created that playlist with sculpting timelapses done with 2.5 releases. In most of them I go with basically the default UI and build upon that while working. But I can do that because I'm familiar with Blender, I know how its UI works. Development of sculpting tools has been amazing the past two years, but the tools are not as accessible as they could. There's been a growth in number of users that could be increased by making the sculpt mode more pleasant to use. I can make the changes locally and live with that, but after going with the first-use-of-Blender exercise over all those versions of the interface, a sculpt layout in the defaults would be great to have. William Reynish's article about Design & Open Source talks about establishing Core design principles to base the UI decissions. I'm not a designer, so my opinion is most probably flawed and biased towards my main area of interest, but I think enforcing some already in pl