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Using Indirect Lighting in Blender 2.5

My latest tutorial for cgtuts has been published today. I had to produce it in a few days and I feel the result's quite clumsy, but, well, may be worth a watch. http://cg.tutsplus.com/tutorials/3d-art/using-indirect-lighting-in-blender-2-5/

AFK

Some day I'll get some nice outdoors time for more than a couple of days, and forget about my computer and work, and it'll be great, and...a man can dream... Meanwhile, in the real world... Day 2 of my hair tutorial was published a while back, it can be found here: http://cg.tutsplus.com/tutorials/3d-art/create-incredible-looking-hair-effects-with-particles-in-blender-day-2/ Also, I've done a quick sketch this past weekend with Gimp and the great presets from Gimp Paint Studio. Finally, I've been testing 2.5 for a while now, and, even though there are some things that I don't like about it (I just have to get used to them though), there are a lot of new features that have put a smile in my face since I've first tried them. It happened with colour management, then with the new sculpting improvements, and now, indirect diffuse lighting. :) I've done this on Saturday (I've taken the idea from a friend's wallpaper), and only used AAO and indirect lightin...

Where is my mind?

Way out in the water, See it swimmin' It's been a while since my last post, and, I must say that I totally forgotten about posting the final result file of my landscape tutorial even though I said I would do that. So, to repair my mistake, here it is: http://sites.google.com/site/thisroomthatikeep/Home/rocky_terrain_final.blend.rar?attredirects=0&d=1 I've been trying to paint lately, but everything ends up looking like crap. Every brush stroke I add makes the image worse. This is the only half done sketch that got lucky and got saved, instead of being scraped like the rest of my failed attempts. Besides the doodles, I've been working on a new tutorial. Some comments to this video shown interest in the physics settings for the hair, and I had no time to answer their requests properly up 'til now. So, I've ended up working on a hair particles in blender tutorial. It didn't turn out as good as I'd liked it to be, b...

Custom 2d filters in Blender game engine

Last part of my terrain tutorial is up already, and you can watch it in here: http://cg.tutsplus.com/tutorials/3d-art/create-a-rocky-video-game-terrain-in-blender-day-4/ I feel like I should have added a disclaimer to the tutorial introduction about what I actually show in the video. I know nothing coding related to the filters, I've just showed what I've learned about setting them up and making them work. Hope you guys like it.

3rd part of my tutorial series is up

This part is about texturing, using stencil maps to mix different textures, then baking the result to a new texture image. There is a problem with the audio, but I've already sent a new video file which hopefully will solve this. I hope you enjoy it.

baking normal and ambient occlusion maps

Following my previous tutorial at cgtuts , part 2 of it was published about a week ago, but I hadn't found the time to post a link to it here until now. You can watch it here . In this (much shorter) part we'll bake a normal and an approximate ambient occlusion map from the mesh sculpted in part one to a low-poly version of it. I'll start working on finishing the scene this week so, hopefully, more tutorials will follow soon.