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Showing posts from August, 2009

particles

You can see a 1920x1080 version of the original render here . I've also done a short animation with this scene:

alchemy

looks like the thing to use these days...

fruit bowl in real time

usually there's always a moment in every project that I start feeling I'm done with rendering. That moment usually comes when I can't no longer wait to play with it in the game engine. So I guess the fruit bowl is finished as a static image. Latest sculpture