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Open Sourcing

Some days ago, I caught myself ranting while doing a test recording for a tutorial.

I've been asked several times to produce a sculpting tutorial, but, since I'm still learning and still trying to figure out a lot of things, always ended up with the feeling that everything I could say has already been said. So, the only point for it would be to talk about the Blender specific topics.

But there aren't many things about my work flow that are Blender only.

I think I covered all the needed settings and the brushes I use lately with the Onion branch in the following pdf. Click the image to download the file.


So, my rant was about how there is all this free knowledge online about sculpting, but, a lot of Blender users seem to neglect it because they only look for Blender tutorials.

And that gave me the idea. Publish a list of all the videos and tutorials I've been gathering, and let everyone compile their own build of 'Sculpting with Blender'.

Even though laziness is partly at fault for this, there's a couple of other reasons to do so.

First. These people are amazing. You should look for sculptors and research their work. And steal from them what you like. Try to figure out why their designs work and apply it to yours.

Second. You should look beyond your app of choice and search for all the knowledge available that fits your needs. Knowledge is transferable.

So, I'll try to just show the way and let more experienced and competent voices do the talking. Does that sound right?


The Work Flow


Smellybugs Maquette Tutorial
http://www.conceptart.org/forums/showthread.php?t=18287


I'll try to sum it up with Blender related terminology.

He starts with a concept image, then builds and armature.
Next step is to build a base mesh by adding clay over the armature. You see how he keeps adding clay while making sure proportions and form are right.
This step finishes when the model is complete and all primary shapes are drawn in.
Then he goes for secondary shapes, adding lots of wrinkles to the skin, but keeping the flow of the bigger shapes.
Once he's done with it, he smooths out all the model and proceeds to add tertiary shapes and surface detail.
At this point you just keep polishing and adding detail until the piece is finished.

Next thing is baking the maquette and painting.
The painting process follows the same mentality, going from a base paint to set the overall tone of the piece, then adds detail going for smaller details each time.
When the piece is done he does some post-processing to get some colours right.

Can you follow those steps in Blender?



Next we have a video for Autodesk Mudbox by Kenichi Nishida.

This video introduces a couple of concepts that work the same for Blender. Retopology planning and at what point you should retopo.

The following image by Cedric Seaut shows the steps very well.


Planning how your going to create your new mesh by painting over your sculpture is a great idea, Mudbox seems to have a mirror option for painting. Does Blender have that option in Texture paint mode?



And now, a series by Ryan Kingslien.
Sit back and learn.

Leaving aside all the bits that only apply to the specific tool, be it clay or software. I think there's a clear work flow that can be followed in Blender. Is it clear enough?


Learning

By now, if you haven't sculpted much, no matter how many tutorials you read or watch, you'll need practice.

Doodling in 3d

Jason Hill alien sculpt.

Some people on youtube asked about how to approach sculpting, Jason's videos are my best answer to that.
Just let your mind loose and draw, explore possibilities, and don't be afraid to erase/smooth things.

And, while we're talking about doodling...

Extracting shapes from chaos

David Revoy's work flow is a great help for idea generation. You can adapt it for sculpting. The process is always the same, go from big raw shapes that excite your imagination and build upon that with details.

Look for a subject you like and do iterations over that concept. In my case I found Wayne Robson's videos.(Wayne doesn't allow embed of the video I wanted to show, so it'll have to be a link)

http://vimeo.com/5171870

Copy! A Study, Not a Copy

Quoting Scott Eaton's article at pixologic.com
http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/


For thousands of years, artists from the Romans to Michelangelo to 19th century academies have studied from master works in order to learn and improve.

Why should we be any different? So when I talk about studying from reference, I am not talking about slavishly copying a model from reference planes (something that is closer to tracing than studying). Rather we are practicing seeing shapes, forms and angles in our reference images and then modeling from these observations.

These exercises are our “piano scales,” not inherently creative, but meant to help us learn, and develop technique.


That's the best way to learn, find proportions that work for you, look at the silhouette of the character, think about where the artist draws the lines and try to figure out why.
Think about the different features and how they relate to each other.

This is a good time to point to John K's character construction posts, lots to learn there about how shapes relate to each other and how you should build features over your base, he talks about classic cartoons, but that shouldn't be a problem:
http://johnkstuff.blogspot.com/search/label/construction

When it comes to brushes you'll need at least one to grab your mesh around, one to push/pull the mesh surface, one to draw lines, and one to layer detail with alpha maps.


Learn anatomy

Head anatomy by Rod Seffen

I'm guilty of not putting enough emphasis into this, but knowing how creatures are built gives you a base idea from which you can derive all the variations you can imagine. Learning anatomy is unavoidable.



If you made it this far you should have a clear understanding of what you need to do to achieve the results you want.

From now on is a never-ending process of filling your mental gallery of references, and practice applying them.



Time lapses

Watch them and focus on the similarities you find between them. You may also learn a few new things too.


Name dropping

Peter König
http://peterkonigart.com/

Kenichi Nishida
http://www.kenichinishida.com/
http://www.youtube.com/watch?v=sdz_gfGi0GI

Cedric Seaut
http://www.khalys.net/BOOK_2007/
http://www.zbrushcentral.com/showthread.php?t=136873

Ryan Kingslien
http://www.ryankingslien.com/
http://www.youtube.com/user/rkingslien

Jason Hill
http://www.jasonhillcg.com/
http://www.youtube.com/watch?v=IyLwvmH1nLw
http://www.youtube.com/watch?v=JLlvLBD0J_8

David Revoy
http://www.davidrevoy.com/portfolio.html
http://vimeo.com/6143607

Wayne Robson

http://www.dashdotslash.net/
http://vimeo.com/5171870
http://vimeo.com/3508326
http://www.youtube.com/watch?v=zlhGDqwp7II

Scott Eaton
http://www.scott-eaton.com/
http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/

Rod Seffen
http://silk.cghub.com/images/
http://www.youtube.com/watch?v=U4VyMLV7jGM
http://www.youtube.com/watch?v=Cr9sS48lVrE

Jordu Schell
http://schellstudio.com/gallery/
http://www.youtube.com/watch?v=LI094xaa98o

James Van Den Bogart
http://vdb3d.com/
http://vimeo.com/user949809/videos

Daniel Williams
http://www.pointpusher.com/
http://vimeo.com/pointpusher/videos

Michael Defeo
http://www.michaeldefeo.com/
http://vimeo.com/user3444256/videos

Bryan Wynia
http://www.bryanwynia.blogspot.com/
http://vimeo.com/bryanwynia/videos

Tom Parker
http://tomparkersartdump.wordpress.com/gallery/
http://vimeo.com/user3216318/videos

David Chung
http://vimeo.com/user5238372
http://vimeo.com/user5238372/videos

Philippe Faraut

http://philippefaraut.com/
http://www.youtube.com/watch?v=rzBs3PM2W_4

I discovered most of these sculptors work at Lunchcrunch blog, make sure you check it!

And, a few more sculptors I like, but haven't used any videos from for this post.

Alex Oliver
http://www.alexoliver.com.br/engl.html

Aris Kolokontes
http://ariskolokontesart.blogspot.com/

Damien Canderle

http://www.maddamart.com/

David Munoz Velazquez
http://www.munozvelazquez.com/


Evan Campbell
http://evancampbell.deviantart.com/

Gio Nakpil

http://www.gionakpil.com/
http://artfolio-gio.blogspot.com/

Glauco Longhi

http://glaucolonghi.com/site/
http://www.zbrushcentral.com/showthread.php?t=72675

Jack Zhang
http://jackzhang.cgsociety.org/gallery/

Jelmer Boskma
http://www.jelmerboskma.com/
http://vimeo.com/27415855

Jonas Thornqvist
http://www.subdivme.com/

Krishnamurti M. Costa
http://www.antropus.com/artblog/
http://www.antropus.com/artblog/?page_id=825

Magdalena Dadela

http://mdadela.com/
http://www.zbrushcentral.com/showthread.php?t=72010

Majid Esmaeili
http://majid-smiley.cgsociety.org/gallery/

Mariano Steiner
http://marianosteiner.blogspot.com/
http://msteiner.cgsociety.org/gallery/

Tsvetomir Georgiev
http://ceco.cgsociety.org/gallery/

Rafael Grassetti

http://grassettiart.com/

Sebastian Schoellhammer
http://sschoellhammer.cghub.com/

Selwy
http://www.selwy.com/
http://selwy.cgsociety.org/gallery/

Yiannis Tyropolis
http://trungpad.cgsociety.org/gallery/

Please, leave any questions or important things I forgot to mention in the comments.

:)

Edit: fixing some missing names.

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