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sketches #9

another doodle with sculpting GSOC branch. I didn't realize until I was rendering, that the mesh only had about 300k faces...and,all along, I was wondering why I couldn't get sharp detail while sculpting ...I'm such a fool...




Also, I've recorded the process with blender 2.5 screencast feature, here's the video:



Comments

  1. Very cool, what were your render/lighting settings? They look very clear and realistic....

    email: todd@resonancemedia.ca

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  2. Hey Todd!

    sorry for the delay, I've been having some trouble with my connection and couldn't go online.

    The scene is lighted with 1 area lamp and some indirect lighting, ambient occlusion and environment lighting with render25 branch. The reason it looks so clear is because of the improvements done in that branch.

    I'll try to post screenshots of the settings and/or the file later when I get my connectivity problems solved.

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