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Showing posts from May, 2009

High dynamic range in blender game engine

New videos from my environment test. Just added a simple 3rd person setup and the awesome HDR 2d filter from this thread: High Dynamic Range + few simple GLSL 2D Filters Also I've used soft shadows from: soft shadows (alpha shadows update!)

sketches #2

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Durian Project was announced a couples of days ago. And, after having a look at its mood board , I've felt like sketching. These are the results:

clay brush for blender

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quick sculpt doodle with the new clay brush for blender's sculpt mode. You can find more info about it at this blenderartists' thread: SCULPT DEV: Clay brush for sculptmode, Mac build available on graphicall.org. Update : I've posted a couple of new clay sculpts here .

blender game engine environment test

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working on an environment in blender game engine, more to come soon... blender game engine environment test from john doe on Vimeo .