Posts

crappy renders

Image
I already knew that my renders suck, but, now, there's The List to confirm my suspicions. All my renders are test renders, so, according to point #6, they all suck. Oh well...I knew that already, and I don't seem to care that much...I'll never become an artist this way though :( So, even though there are some images below this text. Don't waste your time, there's nothing to see here, move on... I should stop sculpting heads and try something different, but, since BlendingLife 2 seems to be close, I'm assuming I'll keep the heads going for a while. I'd like to finish my entry this time.

Sculpting time lapse in Blender 2.5

Image
So, I wanted to test sculpting in 2.5 some more, and, after watching this video at blendernation, I've decided to sculpt a goblin...I'm afraid the result doesn't look much like a goblin... I've also recorded most of the process, here's a couple of time lapsed videos of the sculpting:

blender 2.5 mini project

Image
Finally found some time to try texture baking in 2.5. I've used the head from Baseman by Sean J MacIsaac as base mesh for sculpting. Then baked an ambient occlusion texture from it, which I've used as base for painting the textures in Gimp. Here's also this doodle, the result of fooling around with procedural textures.

Using Indirect Lighting in Blender 2.5

Image
My latest tutorial for cgtuts has been published today. I had to produce it in a few days and I feel the result's quite clumsy, but, well, may be worth a watch. http://cg.tutsplus.com/tutorials/3d-art/using-indirect-lighting-in-blender-2-5/

sketches #5

Image
Violet from "Hogfather" 3 doodles from a sequence I've just started working on

blender 2.5 screencast

Image
So...it is possible now to create a screencast from within Blender by just pressing Alt+f3, and I've been toying with it a bit. Here's a 3 minutes video I did while sculpting (new sculpting and multires is awesome, btw): And, since I can't render this, here's a screen shot of how it looks right now. Still a lot of work to do. I've reused the base mesh I've created for a previous creature, and added a few more polygons in the head, however, I've should have added more detail to it before adding the multiresolution modifier. While sculpting, the interface showed there were almost 7 million faces in the scene, but, when I've tried to render the scene, the renderer showed about 2 million faces more. I'm not really sure why this happens. Anyway, rendering at this subdivision level is impossible right now, since my computer runs out of RAM if I try. So, I'll probably only be able to show screen captures of this until I either get more RAM or the textur...

sketches #4

Image
doodles with mypaint. 3rd round, back to gimp.