Finally found some time to try texture baking in 2.5. I've used the head from Baseman by Sean J MacIsaac as base mesh for sculpting. Then baked an ambient occlusion texture from it, which I've used as base for painting the textures in Gimp.
Here's also this doodle, the result of fooling around with procedural textures.
How do you do texture baking in 2.5? I can't figure it out.
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