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Finally found some time to try texture baking in 2.5. I've used the head from Baseman by Sean J MacIsaac as base mesh for sculpting. Then baked an ambient occlusion texture from it, which I've used as base for painting the textures in Gimp.
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Here's also this doodle, the result of fooling around with procedural textures.
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How do you do texture baking in 2.5? I can't figure it out.
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