So...it is possible now to create a screencast from within Blender by just pressing Alt+f3, and I've been toying with it a bit. Here's a 3 minutes video I did while sculpting (new sculpting and multires is awesome, btw):
And, since I can't render this, here's a screen shot of how it looks right now.
Still a lot of work to do. I've reused the base mesh I've created for a previous creature, and added a few more polygons in the head, however, I've should have added more detail to it before adding the multiresolution modifier.
While sculpting, the interface showed there were almost 7 million faces in the scene, but, when I've tried to render the scene, the renderer showed about 2 million faces more. I'm not really sure why this happens. Anyway, rendering at this subdivision level is impossible right now, since my computer runs out of RAM if I try. So, I'll probably only be able to show screen captures of this until I either get more RAM or the texture baking features are put back in.
It feels great to play with Blender2.5 :)
And, since I can't render this, here's a screen shot of how it looks right now.
Still a lot of work to do. I've reused the base mesh I've created for a previous creature, and added a few more polygons in the head, however, I've should have added more detail to it before adding the multiresolution modifier.
While sculpting, the interface showed there were almost 7 million faces in the scene, but, when I've tried to render the scene, the renderer showed about 2 million faces more. I'm not really sure why this happens. Anyway, rendering at this subdivision level is impossible right now, since my computer runs out of RAM if I try. So, I'll probably only be able to show screen captures of this until I either get more RAM or the texture baking features are put back in.
It feels great to play with Blender2.5 :)
What OS are you working on ?
ReplyDeleteUbuntu 9.04 64 bits
ReplyDeletereally cool vids, and good sculpt !
ReplyDeleteVERY NICE
ReplyDeleteGreat tip!
ReplyDeleteAs for rendering, if you can't render it because it's too heavy, try baking a normal map with multires turned on, and then use the normal map at a lower-level multires. I apply this technique when something's too heavy for my box.
It also helps to increase the swap memory by using swap files. It's painfully slow, but at least it gets through in the end.
Good rreading your post
ReplyDelete