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baking normal and ambient occlusion maps

Following my previous tutorial at cgtuts, part 2 of it was published about a week ago, but I hadn't found the time to post a link to it here until now. You can watch it here.

In this (much shorter) part we'll bake a normal and an approximate ambient occlusion map from the mesh sculpted in part one to a low-poly version of it.

I'll start working on finishing the scene this week so, hopefully, more tutorials will follow soon.

Comments

  1. can you maybe also post the Blender files ?
    well absolute great tutorial .... much respect !

    ReplyDelete
  2. Thanks!
    I'm going to start texturing the environment soon and I was thinking about releasing all the files once I'm done with the scene.
    But perhaps I could upload it how it is now if you can't wait.

    ReplyDelete
  3. For now, thanks to you, making the scene files are pretty easy. In my opinion more interesting question is how do this in B25.

    ReplyDelete
  4. Hi konrad,

    I haven't tried blender 2.5 enough. I use ubuntu 8.04 and the only 2.5 build that I found that works for me is from an old revision, and there are a lot of missing things in it. I couldn't even find the bake panel.

    Anyway I guess the process won't be that different.

    ReplyDelete

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