Following my previous tutorial at cgtuts , part 2 of it was published about a week ago, but I hadn't found the time to post a link to it here until now. You can watch it here . In this (much shorter) part we'll bake a normal and an approximate ambient occlusion map from the mesh sculpted in part one to a low-poly version of it. I'll start working on finishing the scene this week so, hopefully, more tutorials will follow soon.