Posts

sketches #14

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new and a couple of videos...a timelapse of the dragon and a turntable of the alien head

sketches #13

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latest bunch of doodles

sculpting time lapses

I've recorded most of the stuff I've been sculpting lately, thanks to the screencast feature that now blender has. It really is much easier to work with the resulting image sequences that blender creates, than trying to re-encode .ogv created by recordmydesktop, that I used to use before. Here are the videos for the last 3 heads I've done.

sketches #12

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A few tests with the new blender2.5 beta. I'm growing tired of the way I sculpt fine detail, tried something a little different with the last one. All of them, except the first one, started form a sphere. Had to go up to 6 million polygons with the last one, because there wasn't enough resolution on the face for detailing. Good thing is, I've been able to render the mesh with render25 branch :)

sketches #11

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more posemaniacs doodles and a 15 min doodle in blender

trying GSOC sculpting improvements in trunk

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I haven't been able to build jwilkins' GSOC branch for a few days already, and, since some of the stuff he's been working on has been merged to trunk for the upcoming beta release, I've given trunk a go for the first time in a while. I've reused the base mesh I've created for a doodle a couple of months ago, back then the sculpting tools weren't working all right. Now it feels great sculpting with blender 2.5. This is the first full body sculpture I've done that I was confident I could reach the level of detail I wanted. Also, as usual, I've recorded the process: The anatomy makes no sense, but I guess, since it's not a human being, it doesn't matter that much :D Finally, here are a few more test renders

sketches #10

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some posemaniacs 90 seconds doodles random thing with alchemy and a sculpted wall section.