Posts

High dynamic range in blender game engine

New videos from my environment test. Just added a simple 3rd person setup and the awesome HDR 2d filter from this thread: High Dynamic Range + few simple GLSL 2D Filters Also I've used soft shadows from: soft shadows (alpha shadows update!)

sketches #2

Image
Durian Project was announced a couples of days ago. And, after having a look at its mood board , I've felt like sketching. These are the results:

clay brush for blender

Image
quick sculpt doodle with the new clay brush for blender's sculpt mode. You can find more info about it at this blenderartists' thread: SCULPT DEV: Clay brush for sculptmode, Mac build available on graphicall.org. Update : I've posted a couple of new clay sculpts here .

blender game engine environment test

Image
working on an environment in blender game engine, more to come soon... blender game engine environment test from john doe on Vimeo .

trapped

Image
by procrastination...

confusion, mistakes and linear workflow

Image
I was fiddling with some old files a couple of days ago, then decided to take some renders into Gimp, and play with them a bit more. This render is a material test rendered with Indigo,the one on the left is the original, and the right one came out of Gimp after applying some modifications. This was modeled by a friend of mine, I've textured it (using Yo Frankie's textures for the base thing), then lighted and rendered a couple of turntables. The first pic on the left is what came out of blender, the other pair of images are the result of applying the same process used for the materials test to this image. But, it all started with this render. The picture on the left is blender's internal renderer output. I wanted to add some vignetting to the image and along came some noise and a blue tint. I've been reading this thread on photorealism tricks over at cgtalk , and decided to put my goofy hands into some work, even though some things, like the noise, may be a mistake. S...

trying gimp paint studio brushes

Image
I've read about Gimp Paint Studio at GimpTalk some days ago, and I've finally found some time to give its brushes a try. I'm very happy with the brushes, but need more time to get something better than this crappy sketch.