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Showing posts from 2012

sculpt_startup.blend

Everything should happen in the 3D View Following what I said in my UI proposal some time ago, and with Dyntopo having its options in the Tool Shelf, I've made some adjustments to my default Sculpt layout. Only the 3D View with an open Tool Shelf is needed to start sculpting now, removing even more unnecessary choices and making access to Sculpt Mode in Blender easier. Ctrl+UpArrow shows the full layout which contains the 3D View, an Outliner set to 'visible layers', and the Properties window. With this layout you can sculpt various objects without having to leave Sculpt Mode, selecting them from the Outliner. Here's a demo video of a few objects sculpted with Dyntopo and the current layout: We could switch a few more things to the 3D View to make the two extra windows redundant. Matcap or Material assignment. In past GSOC projects, a Matcap selector was coded and added to the Properties panel of the 3D View. While I liked it, and

Noise

Cave painting. Shaman Barcelona chair Credits for the chair scene: http://www.blendswap.com/blends/author/marcin_hrn/ http://www.blendswap.com/blends/author/pcraven/ http://www.blendswap.com/blends/author/lsmft/ http://www.blendswap.com/blends/author/jclevet-net/ http://www.blendswap.com/blends/author/nikitron/ http://www.blendswap.com/blends/author/metalix/