A few tests with the new blender2.5 beta. I'm growing tired of the way I sculpt fine detail, tried something a little different with the last one. All of them, except the first one, started form a sphere. Had to go up to 6 million polygons with the last one, because there wasn't enough resolution on the face for detailing. Good thing is, I've been able to render the mesh with render25 branch :)