I haven't been able to build jwilkins' GSOC branch for a few days already, and, since some of the stuff he's been working on has been merged to trunk for the upcoming beta release, I've given trunk a go for the first time in a while. I've reused the base mesh I've created for a doodle a couple of months ago, back then the sculpting tools weren't working all right. Now it feels great sculpting with blender 2.5. This is the first full body sculpture I've done that I was confident I could reach the level of detail I wanted. Also, as usual, I've recorded the process: The anatomy makes no sense, but I guess, since it's not a human being, it doesn't matter that much :D Finally, here are a few more test renders